Manual creation of vectors and matrices, virtual cameras, and quaternions for rotation.
Mastering the Model-View-Projection (MVP) matrix transformation chain.
Many textbooks force readers through chapters of linear algebra before drawing a single pixel. This book introduces vectors, matrices, and quaternions contextually. You learn the math exactly when you need it to move an object on the screen. 2. Focus on "Do It Yourself"
If you want, I can:
Which (Windows, macOS, or Linux) will you use for development?
Manual creation of vectors and matrices, virtual cameras, and quaternions for rotation.
Mastering the Model-View-Projection (MVP) matrix transformation chain.
Many textbooks force readers through chapters of linear algebra before drawing a single pixel. This book introduces vectors, matrices, and quaternions contextually. You learn the math exactly when you need it to move an object on the screen. 2. Focus on "Do It Yourself"
If you want, I can:
Which (Windows, macOS, or Linux) will you use for development?