One of the biggest challenges on Day 1 was getting used to Unity's interface and learning the basic navigation. However, with the help of Unity's extensive documentation and tutorials, our developer was able to quickly get up to speed.
Add to the environment to prevent the player from passing through walls. 4. The "Malevolent" Feel (Lighting)
On Day 1, the development team focused on:
Public builds are often available to play online or download via SugarMint's itch.io profile. Development Paper: Days 1–3 Recap
One of the biggest challenges on Day 1 was getting used to Unity's interface and learning the basic navigation. However, with the help of Unity's extensive documentation and tutorials, our developer was able to quickly get up to speed.
Add to the environment to prevent the player from passing through walls. 4. The "Malevolent" Feel (Lighting)
On Day 1, the development team focused on:
Public builds are often available to play online or download via SugarMint's itch.io profile. Development Paper: Days 1–3 Recap