Superposition Benchmark Key Top |link| Jun 2026

While the standard benchmark uses a moving camera, the Key Top scene often focuses on a static, highly complex geometry with rotating lighting. This static nature allows error-correcting code (ECC) on workstation cards (RTX 6000 Ada, etc.) to be validated. If you see visual artifacts (sparkles, checkerboards) in Key Top but not in other scenes, your VRAM is unstable.

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When you run the Key Top scene, your GPU stops worrying about loading textures from disk (VRAM bandwidth) and focuses entirely on and Ray Tracing cores (if using DirectX 12 or OpenGL mode). It creates a "worst-case scenario" for power draw. While the standard benchmark uses a moving camera,