Fivem Data Files Jun 2026
| Directory | Function | File Types | | :--- | :--- | :--- | | | Stores streamed assets and game cache to reduce bandwidth. | .ysc (compiled scripts), .ytd (textures), .ytyp (archetypes). | | data/ | Client-side persistent storage for UI settings, saved servers, and telemetry. | settings.xml , profiles.db , global_users.xml . | | resources/ | Downloaded server resources (Lua/JS/C# scripts + assets). | __resource.lua (deprecated), fxmanifest.lua (modern). | | mods/ | User-installed local modifications (overrides vanilla RPFs). | .rpf archives, dlc.rpf . | | citizen/ | FiveM’s framework runtime (system files). | scripting/lua/platform.lua , .dll (Windows) / .so (Linux). |
FiveM implements a transparent HTTP-based asset downloading and local storage system for resources. The ResourceCache class manages this functionality using LevelDB for metadata storage and the filesystem for actual asset storage. This caching significantly improves load times for returning players. fivem data files