The atmosphere of Necromunda is defined by claustrophobia and extreme verticality. "Halls of the Ancients" takes this to the extreme, moving beyond the standard Sump or Hab-blocks into areas that have been sealed for centuries. 1. The Perils of Forbidden Knowledge
Did you find this guide useful? Share your own Halls of the Ancients scenarios on r/necromunda or Yaktribe. For more official rules, purchase Necromunda: Core Rulebook and The Book of the Outcast from Games Workshop or your local hobby store.
One of the most celebrated aspects of the book is its extensive background section. The Goonhammer review team was “completely blown away” by the lore, noting that it does more than just list facts—it tells a compelling story.
: A chapter covering a variety of new options, skills, and post-battle actions, as well as two gang-specific scenarios.
Gangs do not fight in the Halls just for turf; they fight for what is hidden inside. Scenarios set here often replace standard loot crates with .
