Reshade Long Exposure ⟶

This is caused by low FPS or inconsistent frame timing.

Found in many popular shader packs, the moving average blur acts as a temporal blending tool. It averages the colors of a specified number of past frames with the current frame. It is highly effective for smoothing out fast-moving water or particle effects. 2. Realtime Long Exposure (BlueSkyDefender / AstrayFX) reshade long exposure

Note: This is a conceptual paper. Actual ReShade shaders must be written in ReShade FX format and tested per-game. This is caused by low FPS or inconsistent frame timing