Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
The enduring appeal of 80s Malayalam songs lies in their unique combination of poetic lyrics, classical roots, and modern orchestration. Lyricists like , Sreekumaran Thampi , ONV Kurup , and Kaithapram produced lines that were not just song lyrics but genuine poetry.
Music: Ilaiyaraaja | Lyrics: Kaithapram | Singer: K.S. Chithra 1980 to 1990 malayalam songs list best
: Composed by Shyam and sung by K. J. Yesudas, this track became the ultimate dance anthem of the decade and continues to be remixed and celebrated on major audio streaming networks. The enduring appeal of 80s Malayalam songs lies
: This track catapulted K.S. Chithra into stardom. It perfectly captures the bittersweet emotions of waiting and longing. "Thoomani Megangale" – Yuvajanolsavam (1986) Composer : Raveendran Singers : K.J. Yesudas, K.S. Chithra Chithra : Composed by Shyam and sung by K
– Thalavattam (1986) Composer: Raghu Kumar | Singers: K. J. Yesudas, K. S. Chithra A track filled with melancholic romance, perfectly mirroring the tragic undertones of the film. 1986 – 1988: The Padmarajan-Bharathan-Johnson Era
Explore official regional music high-definition tracks on YouTube Music. Stream premium quality digital remasters on Apple Music.
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling