If using the PBR template, look at the exported files in your destination folder. You only need the file ending in _BaseColor or _Diffuse . You can safely discard or ignore the metallic, roughness, and normal maps.
For a simple hand‑painted asset, you only need the diffuse map. In the export dialogue: simple diffuse substance painter
In the world of 3D texturing, is renowned for its complex, multi-channel PBR (Physically Based Rendering) workflow. However, there is a powerful, often overlooked niche: the Simple Diffuse Substance Painter . If using the PBR template, look at the