Journeying In A World Of Npcs -v1.0- -nome- -

: Requires an explosive item (like a Bomb) in your inventory. The Arms Dealer : Requires you to carry a gun or bullets. 2. Mastering NPC Happiness & Pylons

Your mission, should you choose to accept it, is not to escape the game. It is to corrupt it. Be the bug in the system. Laugh too loud. Cry for no reason. Take the scenic route even though the GPS says you will arrive twelve minutes late. Journeying in a World of NPCs -v1.0- -Nome-

When you step into a world crafted under the lens of , the environment ceases to be a mere background. It becomes a complex clockwork machine. : Requires an explosive item (like a Bomb) in your inventory

The world of NPCs has no myth. It has celebrities and advertisements, which are the lowest form of myth. You must build your own. -Nome- encourages the creation of a personal symbolic language. Perhaps a specific crow is your familiar. Perhaps a particular bench in a forgotten park is a “save point.” Perhaps you invent a holiday only you celebrate. This is not delusion. This is of your reality. (Remember: Nome = Name). When you name the things that matter to you, the NPCs’ names for you (loser, weirdo, dreamer) lose their power. Mastering NPC Happiness & Pylons Your mission, should

One day, you will turn a corner in this hollow city, and you will see another traveler. They will be sitting on a bench—a save point they claimed for themselves. They will look up at you. And without a word, you will both recognize the glitch.