Creature Framework 3.0 -

Traditional skeletal animation requires tedious frame-by-frame manipulation. The Creature Framework has always aimed to replace this with "Motors"—automated behaviors that simulate physics and secondary motion.

Creature Framework 3.0 solves these problems by providing a unified system that handles the heavy lifting, allowing other mods to simply "plug in" and work seamlessly. creature framework 3.0

Without this framework, introducing non-human actors into advanced event queues results in total game freezes, engine-level memory exceptions, or the infamous T-pose glitch. Architectural Upgrades in Version 3.0 engine-level memory exceptions