D3d11compatible Gpu Feature Level 110 Shader Model 50 __top__

| Modern Feature | FL 11_0 Support? | Impact | | :--- | :--- | :--- | | | No | No hardware-accelerated occlusion/voxel GI. | | Rasterizer Ordered Views | No | Difficult to implement OIT (Order Independent Transparency). | | Typed UAV Loads | No | Slower compute shader feedback loops. | | Tiled Resources | Partial (Tier 1 only) | Sparse textures exist but are very limited (no NULL mapping). | | DirectX 12 / Vulkan | Driver dependent | Many FL 11_0 cards have poor D3D12 drivers (e.g., Fermi). |

Look for on the right side under the "Drivers" section. d3d11compatible gpu feature level 110 shader model 50

You can verify if your system meets these requirements using the : | Modern Feature | FL 11_0 Support