Realistic Car Driving Script [portable]
Spend time tweaking the stiffness variables of your wheel physics. A friction curve that drops off too abruptly creates an uncontrollable car, while a curve that is too flat makes the vehicle feel like it is driving on rails.
: Simulating gear ratios and torque curves rather than simple "top speed" variables to ensure realistic engine response. Environmental Interaction : realistic car driving script
if (wheelColliders[0].GetGroundHit(out hitLeft)) travelFL = (-wheelColliders[0].transform.InverseTransformPoint(hitLeft.point).y - wheelColliders[0].radius) / wheelColliders[0].suspensionDistance; if (wheelColliders[1].GetGroundHit(out hitRight)) travelFR = (-wheelColliders[1].transform.InverseTransformPoint(hitRight.point).y - wheelColliders[1].radius) / wheelColliders[1].suspensionDistance; Spend time tweaking the stiffness variables of your
void UpdateWheelMeshes()
