Fmod 10812 Full [new] [DIRECT ⚡]
FMOD::Channel* channel; if (guard.PlayWithOverflowProtection(mySound, &channel) != FMOD_OK) // Fallback: queue sound for later or mute
using namespace std;
FMOD::Channel* channel; if (guard.PlayWithOverflowProtection(mySound, &channel) != FMOD_OK) // Fallback: queue sound for later or mute
using namespace std;