Don-t Escape: Trilogy
, redirected power from the laboratory to the reinforced security doors, and scavenged for liquid nitrogen
You have approximately five minutes (in-game time) before the full moon crests the horizon. You must use the items in the cabin—nails, planks, a bear trap, sleeping pills—to ensure you cannot get out. Don-t Escape Trilogy
Don't Escape 2 expands the scope dramatically. You are no longer in a cabin; you are in a crashed airplane in the middle of the African savannah. The threat is no longer internal (lycanthropy) but external: a zombie apocalypse is spreading, and you are hiding from "The Swarm." , redirected power from the laboratory to the