: Samples were crafted by renowned sound designers such as Manuel Schleis and Manuel Reuter. Organization
Before Vengeance, acoustic drum samples required heavy processing—equalization, compression, and transient shaping—to sound good in an electronic mix. Manuel Schleis pre-processed every Vengeance sample. Producers could drag a kick drum directly into their Digital Audio Workstation (DAW) and it instantly sounded massive, heavily compressed, and radio-ready. 2. Shaping the EDM Boom