Steamapi Writeminidump Link (2026)
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) if (!IsDebuggerPresent()) _set_se_translator(MiniDumpFunction); try return RealMain(); // Your actual game loop catch(...) return -1; Use code with caution. Key Considerations and Limitations
The function signature is straightforward: SteamAPI WriteMiniDump
It uses the same underlying crash-dump technology that the Steam client itself uses, ensuring maximum compatibility across different Windows environments. How to Implement SteamAPI_WriteMiniDump int APIENTRY WinMain(HINSTANCE hInstance