Creating a jumpscare in Roblox typically involves using a to manipulate a player's GUI (Graphical User Interface) when they interact with a trigger part. Basic Jumpscare Logic
In the window, hover over StarterGui and click the + icon. Add a ScreenGui and rename it to JumpscareGui . Inside JumpscareGui , add an ImageLabel . Set the ImageLabel properties: jumpscare script roblox pastebin
For a reliable setup in , you can use these steps based on community tutorials : Creating a jumpscare in Roblox typically involves using
-- Server Script inside a Trigger Part local ReplicatedStorage = game:GetService("ReplicatedStorage") local RemoteEvent = ReplicatedStorage:WaitForChild("TriggerJumpscare") local triggerPart = script.Parent local cooldown = false local function onTouch(otherPart) local character = otherPart.Parent local player = game.Players:GetPlayerFromCharacter(character) if player and not cooldown then cooldown = true -- Fire the event to the specific player who touched the part RemoteEvent:FireClient(player) -- Cooldown prevents the trap from firing repeatedly task.wait(5) cooldown = false end end triggerPart.Touched:Connect(onTouch) Use code with caution. Step 3: The LocalScript (The Visual/Audio Effect) Inside JumpscareGui , add an ImageLabel