Rtgi 01702 Release Fixed !link!
: In the shader parameter settings, set your Ray Length to a value between 10.0 and 15.0 . Setting this too high introduces screen-space limitations, while setting it too low limits the depth of the global illumination.
Understanding the RTGI 0.17.0.2 Release: Major Graphics Fixes and Configuration Guide rtgi 01702 release fixed
RTGI can work with a wide range of hardware, including older or less powerful GPUs (sometimes called "potato GPUs"), especially if you set a lower resolution for the effect. However, reaching stable 60 FPS at higher resolutions may require a modern graphics card. : In the shader parameter settings, set your
: Patched a memory leak that caused user interface elements (HUDs, maps, text boxes) to break out of their anti-aliasing masks, blending erratic color channels into the ray-traced buffer. Technical Highlights and Features However, reaching stable 60 FPS at higher resolutions
Because screen-space ray tracing only understands what is currently visible on your monitor, it doesn't naturally know how thick an object is. If you stand outside a thin concrete house, the shader might mistakenly allow sunlight to bleed right through the exterior wall. Adjusting tells the engine how deep a physical wall should mathematically be, cleanly fixing interior ambient bleeding issues. Troubleshooting Common Glues & Leftover Bugs
: Fixed bugs causing user interfaces, inventory screens, and heads-up displays (HUDs) to bleed into the ray-tracing layer, preventing text from casting unnatural physical shadows onto game worlds.