Fightcade: Lua Hotkey
Different scripts have different default mappings. Here are common examples used in major training Lua scripts:
In fighting games without dedicated training modes, getting knocked out requires waiting for the game-over screen or manually resetting via the emulator menu. You can map a hotkey to trigger emu.softreset() or emu.hardreset() . This instantly restarts the emulation arcade board, letting you get back into the match instantly. 3. Automated Training Dummy Recording fightcade lua hotkey
joystick.set(0, "Button1", true) -- Press emu.frameadvance() joystick.set(0, "Button1", false) -- Release Different scripts have different default mappings
local frame_advance_key = 0x71 -- F2 local advance_frame = false local frame_count = 0 This instantly restarts the emulation arcade board, letting
For example, resetting a combo trial often requires resetting character positions without reloading the entire game state.
Simple hotkeys are excellent, but Lua allows you to program more dynamic, complex workflows to elevate your training sessions. 1. Toggleable Save/Load Script